#include <team.h>
Public Attributes | |
char * | name |
struct Card * | hand [MAX_CARDS] |
int | score |
int | isHuman |
Player structure.
Structure to keep relevant information about the players.
Player::hand |
Pointer to the cards of the player.
Player::isHuman |
Flag used to indicate if the player is human or AI.
Player::name |
Pointer to the name of the player.
Player::score |
The points achieved by the player in this game. It is equal with team points, if the game is played in teams.