CruceGame  v0.4.0
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Public Attributes | List of all members
Player Struct Reference

Player structure. More...

#include <team.h>

Public Attributes

char * name
 
struct Cardhand [MAX_CARDS]
 
int score
 
int isHuman
 

Detailed Description

Player structure.

Structure to keep relevant information about the players.

Member Data Documentation

Player::hand

Pointer to the cards of the player.

Player::isHuman

Flag used to indicate if the player is human or AI.

Player::name

Pointer to the name of the player.

Player::score

The points achieved by the player in this game. It is equal with team points, if the game is played in teams.


The documentation for this struct was generated from the following file: