#include <game.h>
Public Attributes | |
int | numberPlayers |
int | pointsNumber |
struct Round * | round |
struct Player * | players [MAX_GAME_PLAYERS] |
struct Team * | teams [MAX_GAME_TEAMS] |
struct Deck * | deck |
Game structure.
Structure used to keep information about the game data.
Game::deck |
Pointer to the deck of the game.
Game::numberPlayers |
The number of the players that joined the game.
Game::players |
Pointer to the players of the game.
Game::pointsNumber |
The total amount of the points of the game.
Game::round |
Pointer to the current round of the game.
Game::teams |
Pointer to the teams of the game.